Well, for example, we had a Plague in Europe DURING "Dark ages": How did this Dark Age really looked like? Golden age gives some bonus, heroic age gives 3 bonuses, If you survive this terrible, hard times of Dark Age, you can enter Heroic Age. You can fix loyalty on many ways, so the only negative effect of Dark Age is NOT A PROBLEM AT ALL. Its very hard to loose city by loyality issue, however. Independant units are just a cannon fodder, just like all units controled by AI in Civ6. You can exp your units by letting some city to become independant. Not only you can have powerfull + on domestic trade routes, but also This card can be used to its fullest extent by civilizations who focus on building a healthy Faith output very early on, and particularly those who have religious tendencies but not aggressive ones, such as Ethiopia, Georgia, and the Khmer.Īdded in the Rise and Fall expansion pack.Īdded in the Gathering Storm expansion pack.Dark ages are awsome. It also effectively doubles the Movement of the standard Builder and Settler, helping them achieve their goals a lot faster (both on land and on water). In the Classical and Medieval Era, Settlers tend to be prioritized due to the heavy emphasis on expansion, while Builders are more important in the Renaissance Era for improving and building upon the foundation you've laid. Monumentality one of the best choices of Golden Age policy card in the early game when you really need to expand and build up your infrastructure as quickly as possible, as it allows the use of Faith to purchase Settlers and Builders. It is available from the Classical Era to the Renaissance Era and uses a Wildcard slot. Monumentality is a Golden Age Policy Card from the Dramatic Ages game mode in Civilization VI. For the Dedication, see Monumentality (dedication) (Civ6).
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